Food Friends is a casual game built using Javascript and the canvas API. Food Friends was originally created for a game jam at Paderborn University. In order to keep true to the game jam's theme of "transatlantic friendship", Food Friends' core mechanic is to control various different countries into eating food that is not associated with their own country.
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Language | Javascript |
API | HTML5 Canvas |
Team Size | 8 |
Genesis is a strategy game built in Unity using C# for the 2015 Global Game Jam. The game revolves around expanding your population while making sure that your people do not freeze or starve to death.
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Language | C# |
Engine | Unity 4.6.2 |
Team Size | 3 |
Chocofling is a casual game built using the Sprite Kit framework. The goal behind Chocofling is to accrue as many points as possible by coating falling food with fondue. The fondue supply is limited; the game is over once the supply is depleted. Non-food objects will also fall, and will negatively impact the players' score if coated with fondue. In addition, powerups spawns will change the dynamic of the game.
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Language | Objective-C |
Technology | Xcode 5.0 |
Framework | Sprite Kit |
Team Size | 3 |
Moto is a naval real time strategy game built using DirectX 11 and C++. Moto updates were done in a modular fashion to allow the team time to learn DirectX.
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Language | C++ |
Technology | Visual Studio 2012 |
Libraries | DirectX 11 | OpenAL Soft |
Team Size | 5 |
Break[in] is a breakout game built using C++ and OpenGL. Similar to the original breakout, the goal of Break[in] is to direct a ball to destroy all of the targets in a level. Sound effects and background music were implemented using OpenAL.
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Language | C++ |
Technology | Visual Studio 2012 |
Libraries | OpenGL 3.2 | OpenAL Soft | GLFW | GLEW | GLM |
Team Size | 2 |